With the help of a crack team that includes an illusionist, a unicorn, a death priestess, a talking warhammer, and a lad with a prophetic birthmark, Loch must find a way into the floating fortress of Heaven’s Spire–and get past the magic-hunting golems and infernal sorcerers standing between her and the vault that holds her family’s treasure.
It’d be tricky enough without the military coup and unfolding of an ancient evil prophecy–but now the determined and honourable Justicar Pyvic has been assigned to take her in.
But hey, every plan has a few hitches.
I really enjoy heist stories, but I’ve read enough bad ones to know that they are very tricky to get right. There are a lot of moving parts.
I’ve got to believe that this team is gifted enough to pull off something impossible without it resorting to deus ex machina. I’ve got to believe that the challenge would be impossible for anyone else without it being boring and info dumpy. Enough things have to go wrong that it remains interesting, but I’ve got to remain sure that they’ll make it through somehow. You’ve got to balance everything while ratcheting the plot tighter with each scene.
Plus I’ve got the moral qualms of wanting to believe this fantastic heist is being pulled off for a justifiable reason. (Sticky business there, sometimes.)
And the more people you add to the team, the more complex it becomes, as you’ve got to balance all of this for each subplot. AND THEN to make it a genre heist, you’ve got to add believable fantastic elements WHILE staying away from info dumps, deus ex machinas or being a barely disguised version of computers/the internet.
The Palace Job pulls all of it off, in a fantasy setting, with nine main characters.
If you like Leverage, I feel pretty confident that you’ll like this one. It takes a little while to get rolling but once it does, it’s a thrill ride. A very solid thrill ride you have faith will get you to the exit in one piece, but good grief your throat is gonna be sore throat from screaming.